Thanks for your support. We'll continue working on Weightlessness, but maybe in even slower pace than now.
DishedToon development team
понедельник, 28 марта 2016 г.
We're leaving Patreon for now
Thanks for your support. We'll continue working on Weightlessness, but maybe in even slower pace than now.
понедельник, 21 марта 2016 г.
Weightlessness - version 0.3
Version 0.3 should be available for our patrons. Public page is now updated to the version 0.2.1.
Update 0.3:
*Gezoracle and associated levels (10-14) are now available
*Some basic work on music & SFX done
*Cheat engine added
Update 0.2.1:
*Asteroids - increased size of each asteroid type
*MC - removed gun lock in the damaged state
*MC - reduced firing speed and recoil
*MC - increased impact of leg movements on character rotation
*MC - increased jetpack power
Update 0.2:
*Mutant pincher and associated levels (5-9) are now available
Update 0.3:
*Gezoracle and associated levels (10-14) are now available
*Some basic work on music & SFX done
*Cheat engine added
Update 0.2.1:
*Asteroids - increased size of each asteroid type
*MC - removed gun lock in the damaged state
*MC - reduced firing speed and recoil
*MC - increased impact of leg movements on character rotation
*MC - increased jetpack power
Update 0.2:
*Mutant pincher and associated levels (5-9) are now available
четверг, 10 марта 2016 г.
суббота, 5 марта 2016 г.
Weightlessness - Upcoming balance changes
We received some feedback from players. Apparently, the game is too hard for an average player. We don't find it painful ourselves, but we have very exotic tastes in difficulty.
The gun's firing speed is actually a bait, the "spray and pray" tactics don't work here. Personally, I prefer using single shots and short bursts, immediately stabilizing movements after that. The problem is that the smallest asteroids are too tiny and very hard to hit. And that enforces a player to use long bursts. So I think we'll increase the size of each asteroid type by 1 grade (the smallest ones will look like the current medium ones).
Another issue is the gun lock after taking damage. That makes it almost impossible to stabilize movements in the damaged state and often leads to a "dead lock". We'll remove it.
And the last for now is the legs controls. We'll make it more depending on the current rotation speed, so it should be easier to stabilize rotation.
The gun's firing speed is actually a bait, the "spray and pray" tactics don't work here. Personally, I prefer using single shots and short bursts, immediately stabilizing movements after that. The problem is that the smallest asteroids are too tiny and very hard to hit. And that enforces a player to use long bursts. So I think we'll increase the size of each asteroid type by 1 grade (the smallest ones will look like the current medium ones).
Another issue is the gun lock after taking damage. That makes it almost impossible to stabilize movements in the damaged state and often leads to a "dead lock". We'll remove it.
And the last for now is the legs controls. We'll make it more depending on the current rotation speed, so it should be easier to stabilize rotation.
вторник, 1 марта 2016 г.
понедельник, 8 февраля 2016 г.
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