суббота, 5 марта 2016 г.

Weightlessness - Upcoming balance changes

We received some feedback from players. Apparently, the game is too hard for an average player. We don't find it painful ourselves, but we have very exotic tastes in difficulty.

The gun's firing speed is actually a bait, the "spray and pray" tactics don't work here. Personally, I prefer using single shots and short bursts, immediately stabilizing movements after that. The problem is that the smallest asteroids are too tiny and very hard to hit. And that enforces a player to use long bursts. So I think we'll increase the size of each asteroid type by 1 grade (the smallest ones will look like the current medium ones).

Another issue is the gun lock after taking damage. That makes it almost impossible to stabilize movements in the damaged state and often leads to a "dead lock". We'll remove it.

And the last for now is the legs controls. We'll make it more depending on the current rotation speed, so it should be easier to stabilize rotation.


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